#include "Tric.h"


Tric::Tric()
{
}


Tric::~Tric()
{
}

void Tric::Update(float elapsedTime)
{

}
void Tric::Render(void)
{

}
void Tric::HandleCollision(const IEntity* pOther)
{

}
void Tric::Charge()
{

}